Advanced Topics in Emerging Technologies


Ár1. ár
ÖnnHaustönn/Fall 2019
Stig námskeiðsÓskilgreint
Tegund námskeiðsSkylda
UndanfararEngir undanfarar.
SkipulagEkkert skráð skipulag.
Mohammad Adnan Hamdaqa
The purpose of the course is to provide students with an overview of Internet of Things and its enabling technologies (Cloud Computing, Social Networks and Virtual Reality, Mobile, and Big Data). The course sheds light on some of the technologies, frameworks, platforms and programming models that enable users to reap the benefits of these emerging technologies. According to the International Data Corporation (IDC), Cloud Computing, Social Networks, Mobile and Big Data are the four pillars, of the “Third Platform”; the core enabler for the Internet of Things (IoT). These technologies are interwoven in a variety of ways. Today, more than 70% of the top 50 Facebook apps are powered by cloud computing services. IoT and its associated technologies are transforming the way people and businesses relate to technology. They allow companies to make smarter products, enable smarter business operations and smarter decisions. At the heart of the third platform are cloud services. Cloud services and platforms provide the compute and storage capabilities that enable running big data frameworks, such as Hadoop and Spark. These platforms also provide the interfaces to enable remote access of data and smooth communication with mobile devices and sensor networks. Social technology and virtual reality completes the picture by adding the social aspects component to facilitate social interactions, and to weave the capabilities of mobile computing and devices with big data analytics to enables social communications and social analysis respectively. The following topics and concepts are covered: The course introduces students to concepts related to key emerging and disruptive technologies that every business needs to consider its implications. Examples of these technologies include: IoT, Cloud Computing, Big Data, Social Network and Virtual Reality, Mobile Computing.
Knowledge: Collection of facts, concepts, theories and techniques acquired by students. The student should: - define and list the key pillars of the third platform, as defined by the International Data Corporation (IDC) - demonstrate understanding of the role of each of the Internet of Things (IoT) enabling technologies (i.e., Cloud Computing, Big Data, Social Network and Virtual Reality, Mobile Computing) and their applications - understand the risks and challenges as well as opportunities of applying such emerging technologies in business - know how to defend or support the decision of adopting or rolling out some of the explained emerging Technogym as part of an organization information technology strategy. Skills: The students should be able to: - architect solutions that involve a mashup of the explained emerging technologies - evaluate different solution offerings by various platform or solution providers - use the tools and case studies explained to reap the benefits of emerging technologies. Competences: The ability to apply knowledge and skills acquired for business or research projects. The students should be able to: - apply the explained technologies to solve business problems - apply emerging technologies to address real world problems - lead projects that utilize emerging technologies - systematically compare different solutions and evaluate possible risks and opportunities.

Ekkert skráð lesefni.