Deild:  


Hannes Högni Vilhjálmsson, Professor

School:School of Technology / Department of Computer Science 
Location:Menntavegur 1, Area V2 
Office hours:By appointment by email 
Phone:5996323   Mobile: 6186323 
Email:hannesru.is 
Website:https://www.ru.is/haskolinn/starfsfolk/hannes
http://alumni.media.mit.edu/~hannes/

Curriculum Vitae

Curriculum Vitae


Education

2003 Massachusetts Institute of Technology, Ph.D. Media Arts and Sciences
1997 Massachusetts Institute of Technology, MSc. Media Arts and Sciences
1994 University of Iceland, BSc. Computer Science

Career

2020- Reykjavik University, Professor of Computer Science
2010-2020 Reykjavik University, Associate Professor of Computer Science
2006-2010 Reykjavik University, Assistant Professor of Computer Science
2005-2006 Tactical Language Training, LLC, Chief Technical Officer
2003-2006 University of Southern California, Information Sciences Institute, Research Scientist
1995-2003 Massachusetts Institute of Technology, Media Laboratory, Research Assistant
1994-1995 Raflind, Software Engineer
1994 Hugmynd Margmiðlun, Software Engineer
1993-1994 Fjölnemar, Software Engineer

RU teaching record

2025-1T-637-GEDEGame Engine Architecture
2024-3T-725-MALVNatural Language Processing
2024-3T-835-MTRHMSc Thesis - Part II
2024-3T-738-VIRHVirtual Humans
2024-1T-637-GEDEGame Engine Architecture
2024-1T-899-MSTHMS Thesis
2024-1T-534-UMHVEnvironmental Psychology and 3D Technology
2023-3T-725-MALVNatural Language Processing
2023-3T-723-VIENVirtual Environments
2023-1T-991-TPDEThesis Project Defense
2023-1T-891-MSTDMSc Thesis Defense
2023-1T-899-MSTHMS Thesis
2022-3T-999-PHDTPhD Thesis in Computer Science
2022-3T-725-MALVNatural Language Processing
2022-3T-899-MSTHMS Thesis
2022-3T-738-VIRHVirtual Humans
2022-1T-999-PHDTPhD Thesis in Computer Science
2022-1T-637-GEDEGame Engine Architecture
2022-1T-404-LOKAFinal Project
2022-1T-899-MSTHMS Thesis
2022-1T-911-PRDEProposal Defence
2022-1T-754-SPLPSpoken Language Processing
More...

Honours and grants

See CV


Subject field

Virtual reality, virtual environments, game development for education and training, natural human-computer interaction, embodied conversational agents, social and linguistic behavior, avatars and agents in networked environments, real-time graphical visualization

Business relations

See CV


Services

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Publications

See Google Scholar